<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Mark Cromer (Firaxis Games) -->
<!-- This Decorations List for the Florida Gold  400 map  -->
<!-- Last edited 2-9-2008 -->
<!-- please feel free to use any of this maps components...-->
<!-- If you rebuild a Florida map...please name it something different and Not version 2 as I may use that later...-->
<!-- Feel free to e-mail me for questions etc...   Lowell@CrimsonSun.cc   -->
<!-- when emailing, please place the maps name in the emails subject line...thanks...-->
<RRTDecorations>
	<RRTDecoration>
		<szName>Crop</szName>
		<szModel>crop_01.nif</szModel>
		<fScale>0.5</fScale>
		<bContourGeometry>1</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Rock</szName>
		<szModel>rock01.nif</szModel>
		<fScale>1.2</fScale>
		<bContourGeometry>0</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Bear</szName>
		<szModel>bear.kfm</szModel>
		<fScale>1.5</fScale>
		<bContourGeometry>0</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Skull Rock</szName>
		<szModel>lm_skull_rock.nif</szModel>
		<fScale>1.0</fScale>
		<bContourGeometry>0</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Rock Arch</szName>
		<szModel>rock_arch.nif</szModel>
		<fScale>0.12</fScale>
		<bContourGeometry>0</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Dead Tree</szName>
		<szModel>lm_deadtrees.nif</szModel>
		<fScale>1.0</fScale>
		<bContourGeometry>0</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>River Rapids</szName>
		<szModel>River_Rocks01.nif</szModel>
		<fScale>2.3</fScale>
		<bContourGeometry>0</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Wolf</szName>
		<szModel>wolf.kfm</szModel>
		<fScale>1.2</fScale>
		<bContourGeometry>0</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Volcano Smoke</szName>
		<szModel>fx_smoke_volcano.nif</szModel>
		<fScale>3.0</fScale>
		<bContourGeometry>0</bContourGeometry>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Reef</szName>
		<szModel>reef_anim_CURVE1.nif</szModel>
		<fScale>0.07</fScale>
		<bContourGeometry>0</bContourGeometry>
		<Locations>
			<Location>
				<StartX>668</StartX>
				<StartY>605</StartY>
				<Rotation>-40.012211</Rotation>
				<Scale>0.070000</Scale>
			</Location>
			<Location>
				<StartX>671</StartX>
				<StartY>606</StartY>
				<Rotation>0.000000</Rotation>
				<Scale>0.070000</Scale>
			</Location>
			<Location>
				<StartX>671</StartX>
				<StartY>607</StartY>
				<Rotation>132.000534</Rotation>
				<Scale>0.070000</Scale>
			</Location>
			<Location>
				<StartX>675</StartX>
				<StartY>611</StartY>
				<Rotation>-59.011009</Rotation>
				<Scale>0.070000</Scale>
			</Location>
			<Location>
				<StartX>672</StartX>
				<StartY>607</StartY>
				<Rotation>-15.000171</Rotation>
				<Scale>0.070000</Scale>
			</Location>
		</Locations>
	</RRTDecoration>
	<RRTDecoration>
		<szName>FL_Ship_Wreck</szName>
		<szModel>FL_ship_wreck_3.nif</szModel>
		<fScale>1.0</fScale>
		<bContourGeometry>0</bContourGeometry>
		<Locations>
			<Location>
				<StartX>678</StartX>
				<StartY>613</StartY>
				<Rotation>-127.000481</Rotation>
				<Scale>1.000000</Scale>
			</Location>
		</Locations>
	</RRTDecoration>
	<RRTDecoration>
		<szName>Work_Boat</szName>
		<szModel>workboat_modern.nif</szModel>
		<fScale>1.5</fScale>
		<bContourGeometry>0</bContourGeometry>
		<Locations>
			<Location>
				<StartX>685</StartX>
				<StartY>634</StartY>
				<Rotation>29.998652</Rotation>
				<Scale>1.500000</Scale>
			</Location>
		</Locations>
	</RRTDecoration>
</RRTDecorations>
